


Seven pairs of tiles, with the same numbers in any two of the suits. No Winds or Dragons. Duplicate pairs are allowed.
Score when fishing: 200 points.

Four sets of three tiles, with the same numbers in the 3 different suits, plus a pair of same numbers.
No Winds or Dragons.
Score when fishing: 200 points.



Score when fishing: 200 points.
Special hands are unusual combinations of tiles which also allow the player to declare Mah-Jong. Some need to remain concealed until fully formed. Others, which incorporate pungs and kongs, need not.
By their nature, they are difficult to get and the beginner is perhaps wise to ignore them at first.
What constitutes a special hand has been a particular source of controversy within the game.
The following are recognised by the BMJA.
Pungs / Kongs of any one suit and a pair. No Winds, Dragons or chows.
Score when fishing: Double three times.

The basic score is doubled 3 times.
This does not include any points for Flowers or Seasons,
Working out the Players’ Scores
Special Hands
Doubling for East Wind and the Limit
which are counted and doubled separately. See Doubling and Special Hands.