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A gentle introduction to the game
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Once the basic scores have been worked out, each player’s score is doubled for each of the following conditions up to a maximum of 1,000 points.


For the player who goes Mah-Jong

No chows

All tiles are from the same suit with Dragons and/or Winds

All tiles are Ones and/or Nines with some Dragons and/or Winds

All tiles are concealed and are from one or more suits with Dragons and/or Winds

Going Mah-Jong with a loose tile   (i.e. a tile from the kong box)


Going Mah-Jong with the last tile from the wall  (ignoring the kong box)


Going Mah-Jong with the last discard


Going Mah-Jong by  Robbing the kong


Going Mah-Jong with the original call –  the dealt 13 tiles plus another   (from wall or claimed)

Doubling and special hands

Doubling doesn’t apply to special hands, but it can apply to any additional bonus tiles.  

The value of these are added to that of the special hand up to the limit of 1,000 points.

If the player with a special hand has one or more bonus tiles which qualify for doubling (his own flower or season tile or a bouquet of flower / season tiles) then the doubling is applied just to the value of the bonus tiles.  This rule even applies to “Purity” (which gives 3 doubles).

This special hand of  All Pair Honours  and two Flower tiles scores 516 points for North Wind.   500 points is for the special hand.  The two bonus tiles score 8 points, which is doubled to 16 points because North Wind has his own Flower tile - no. 4.




Tile Classification

       Minor Tiles

       Major Tiles

       Honour Tiles

       Bonus Tiles


Working out the Players’ Scores


       Calculating the Basic Score



Special Hands

       Doubling Three Times

       Scoring 500 Points

       Scoring 1,000 Points


Example Hands

       Mah-Jong Hands

       Non-Winning Hands


Settling Up

       Paying the Winner

       Paying the Other Players

       Doubling for East Wind and the Limit

       Example Payments

       An Alternative Method of Paying


Previous Page
Previous Page
3 south winds
4 east winds
3 green dragons
Hand with no chows
Hand in same suit
Hand with ones and nines
Concealed hand
2 flowers
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© 2008   Peter Gregory
© 2008   Peter Gregory

Original call – when a player is fishing after his first discard

(and does not alter his hand)

Holding a complete set of Seasons   

(double twice - includes own Season double)

Holding a complete set of Flowers   

(double twice - includes own Flower double)

Having your own Season  

(1 = East Wind,   2 = South Wind,  3 = West Wind,  4 = North Wind)

Having your own Flower     

(1 = East Wind,   2 = South Wind,  3 = West Wind,  4 = North Wind)

Pung or kong of Dragons

Pung or kong of the prevailing Wind   (usually East Wind)

Pung or kong of the player’s own Wind

For all players

An Exposed Pair

A pair that was claimed by  Mah-Jong!

Is exposed and so spoils an otherwise concealed hand.

Text - Scoring
Overview and page links
Working Out the Players’ Scores