British Rules
A gentle introduction to the game
The Game
Examples of sets and advice about where to buy them
Mah-Jong sites, their content, and an indication of how interesting it is
Mah-Jong clubs, organisations and other contacts
Download printer friendly rules
Mah-Jong teachers and courses in the UK
Bookmark and Share

Determine the Prevailing Wind

The prevailing wind always starts as East Wind.

It can change, but only in a long game of at least 5 sessions.  The player who is the prevailing wind has a scoring advantage if he is able to collect his own wind.

Changing the prevailing wind

Once everyone has been East Wind, then the prevailing wind becomes South Wind (and eventually West Wind and North Wind).

The game officially ends when everyone has played as the prevailing North Wind !

First session

One of each of the four wind tiles (or wind counters) are placed face-down and shuffled.

Each player takes one of the tiles and then takes the seat appropriate to the wind selected.

The clockwise order is North, West, South, East. This is a little confusing as West and East are opposite to the compass we are used to.  

In Mah-Jong, one gets used to starting with East  then moving anti-clockwise, rather than clockwise, to South, West and North.

Subsequent sessions

If the player who was East Wind declared Mah-Jong or the game was drawn, then there is no change.

If another player declared Mah-Jong, the winds rotate in an anti-clockwise fashion so that the player who was South Wind now becomes East Wind.  

(When only 3 are playing East Wind always exists.)

Distribute the Tallies

Before the first session each player is given 2,000 points in tallies.

If tallies are not available then each player can use a score sheet, marked with two columns showing payments and receipts.

2,000 points in tallies


The Game


The Aim of the Game

       General Strategy


Preparing to Play

       Distribute the Tallies

       Determine who is N, S, E, and W Wind

       Determine the Prevailing Wind

       Shuffle the Tiles

       Build the Walls

       Break into one Wall

       The Kong Box

       Deal out the Tiles

       Select out any Flower or Season Tiles


Playing the Game

       Starting the Game

       Collecting Sets

       Special Hands

       Obtaining a New Tile

       Claiming the Discarded Tile

       Flower and Season Tiles

       Concealed Sets

       Converting a Pung to a Kong

       One for Mah-Jong

       Robbing the Kong

       Finishing the Game


Variations of Play

       The Goulash

       The Game for 2 Players

       The Game for 3 Players

       The Game for 5 Players

       Suggested Rule

Four wind tiles





Previous Page
Previous Page

Determine who is North, South, East and West Wind

Next Page
Next Page
© 2008   Peter Gregory
© 2008   Peter Gregory
Text - The Game
Overview and page links
Preparing to Play