The prevailing wind always starts as East Wind.
It can change, but only in a long game of at least 5 sessions. The player who is
the prevailing wind has a scoring advantage if he is able to collect his own wind.
Once everyone has been East Wind, then the prevailing wind becomes South Wind (and
eventually West Wind and North Wind).
The game officially ends when everyone has played as the prevailing North Wind !
One of each of the four wind tiles (or wind counters) are placed face-down and shuffled.
Each player takes one of the tiles and then takes the seat appropriate to the wind
The clockwise order is North, West, South, East. This is a little confusing as West
and East are opposite to the compass we are used to.
In Mah-Jong, one gets used to starting with East then moving anti-clockwise, rather
than clockwise, to South, West and North.
If the player who was East Wind declared Mah-Jong or the game was drawn, then there
is no change.
If another player declared Mah-Jong, the winds rotate in an anti-clockwise fashion
so that the player who was South Wind now becomes East Wind.
(When only 3 are playing East Wind always exists.)
Before the first session each player is given 2,000 points in tallies.
If tallies are not available then each player can use a score sheet, marked with
two columns showing payments and receipts.
2,000 points in tallies
The Aim of the Game
Preparing to Play
Distribute the Tallies
Determine who is N, S, E, and W Wind
Determine the Prevailing Wind
Shuffle the Tiles
Build the Walls
Break into one Wall
The Kong Box
Deal out the Tiles
Select out any Flower or Season Tiles
Playing the Game
Starting the Game
Obtaining a New Tile
Claiming the Discarded Tile
Flower and Season Tiles
Converting a Pung to a Kong
One for Mah-Jong
Robbing the Kong
Finishing the Game
Variations of Play
The Game for 2 Players
The Game for 3 Players
The Game for 5 Players