Each player then builds a wall,
two tiles high and 18 tiles long.
The wall symbolises the Great Wall of China.
The four walls must touch
to prevent dragons or evil spirits entering !
The walls are pushed together as shown in the photograph.
It’s actually of no consequence - just one of the formal ceremonies that gives Mah-Jong
Each wall is then moved to the centre of the table until they meet.
The Aim of the Game
Preparing to Play
Distribute the Tallies
Determine who is N, S, E, and W Wind
Determine the Prevailing Wind
Shuffle the Tiles
Build the Walls
Break into one Wall
The Kong Box
Deal out the Tiles
Select out any Flower or Season Tiles
Playing the Game
Starting the Game
Obtaining a New Tile
Claiming the Discarded Tile
Flower and Season Tiles
Converting a Pung to a Kong
One for Mah-Jong
Robbing the Kong
Finishing the Game
Variations of Play
The Game for 2 Players
The Game for 3 Players
The Game for 5 Players
Put all the tiles (minus any blank and joker tiles) on the table, face down. The
players who are North and South winds then shuffle, or “wash”, them.
When East Winds thinks that the tiles have been shuffled enough he says Pow ! (meaning
The shuffling is called “Twittering of the sparrows”, from the distinctive noise
Mah-Jong literally means “The game of the sparrows”.